I worked on the Swamp level for Final Stand Ragnarok with 3 other Environment Artists, I was responsible for authoring many textures, and creating many props. Through this project, I've gotten lots of practice using sculpts to create tiling materials. While the sculpts themselves may seem unconventional, I’ve developed a strong understanding of how to craft them with the final texture in mind, ensuring the end result is cohesive and visually effective. I received loads of feedback and help from Blaise, the concept artists who worked closely with me on these textures. Big thanks to Blaise!
https://www.artstation.com/chrisdouglas3d
https://www.artstation.com/roooobertb
https://www.artstation.com/blaiserhein