This was a month long project for one of my portfolio classes at Full Sail. My goal was to better understand what a cohesive style looks like. Depending on the model, I utilized both "low to high" and "high to low" workflows. In this scene, the boat was a low to high model, starting in Maya and sculpted in Zbrush. The ice shards started as high poly sculpts in ZBrush, and were retopologized and UV mapped in Maya. All of the models and materials in this scene are my own. Textures for the lake material are from textures.com and are heavily edited by me through photoshop and the unreal material editor to achieve a stylized look.
Ice shader with height, snow, frost, and color control